Left Arrow and Right Arrow - Move Left and Right

Up Arrow - Climb vine

Z - Jump

Can wall jump off of surfaces and jump off of vines.

Changelog:

  • Version 2
    • Gameplay Updates
      • Collectibles
        • Yellow: Increase Score
        • Purple: Temporary Invincibility
        • Green: Temporary Speed Boost
      • Player Collision Refinements
        • Account for ceilings when player jumps
        • Player is better at "sticking" to walls and ground visually
      • Wall Jump
        •  Wall Jump only happens if you are holding the appropriate direction while you are midair
      • Initial Enemy
        • An initial enemy exists now that is affected by simulated gravity
        • Behavior consists of mainly walking forward. Once they hit a wall, they turn around and begin walking the other way.
      • Player Death
        • Player can now officially die if they collide with an enemy. So far, the scene will reset if they still have additional lives. If they die and are out of lives, then they are sent straight back to the Title Screen.
      • Multiple Levels
        • Several test scenes now exist to showcase different aspects of the game
          • Title Screen: Right now, only has a button to start the game
          • Stage 1: Cramped area to test jumping and climbing vines
          • Stage 2: Longer area to test speed boost collectible
          • Stage 3: Features a test enemy that will kill you if you touch it
    • Debug
      • To transition between levels, you have the player collide / touch colored squares. Red squares send you back to the Title Screen and Blue squares take you to the next level.
    • UI Updates
      • Added placeholder life count, level number, and score UI that is capable of being updated 
StatusPrototype
PlatformsHTML5
AuthorNavelDum
Made withUnity

Download

Download
prototype.zip 27 MB

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