Head to the top of a multi-floor building before time runs out as you are shot at by enemies and navigate through obstacles.

Controls (Defaults)

  • WASD to move
  • Mouse to move view around, Press left mouse button to shoot 
  • E to interact
  • R to reload gun

Week 4 Changes

  • Elevators open and close more realistically, and can move upwards to lead player to next floor instead of teleporting them to that scene
    • First floor elevator can be opened by interacting with red button next to it
    • Second floor elevator can be opened and closed by pressing Tab (to test out different conditions to open a door)
  • Reworked starting area to better fit with elevators
  • Player now has limited ammo and must reload when out of ammo.
    • Player can interact (Press E) on ammo refill station (glowing green object for now) to refill ammo

Week 5 Changes

  • Gameplay Changes
    • Guns
      • Three more guns have been added: SMG, AR, and Sniper
      • Weapons have been scattered across the map.
        • Player can pick up these weapons. Picking up new weapons removes your currently equipped one. Each weapon has its own ammo
    • Health
      • Player now has health and health regen
      • When the player takes damage, an overlay is displayed that becomes more prominent as they take damage
      • After taking damage, health begins regenerating
    • Time Limit
      • A time limit has been added such that running out of time causes a game over
    • Enemies
      • Enemies now exist that can fire at the player
  • Quality of Life Changes
    • A tutorial box now pops up when the player starts the game to tell them the controls
    • Hovering your mouse over objects you can interact with now show you what pressing Interact will do for that (i.e. Press E to pick up)
    • When out of ammo, an indicator will show up next to your crosshair telling you to reload (as well as the button to reload)
    • Starting areas have been updated because they were slanted.

Prototype Changes

  • Gameplay Changes
    • Guns
      • Guns now have a reload animation
      • Guns now have different behaviors
        • AR and SMG weapons are fully automatic while others are semi-auto
        • Guns have different fire rates
    • Player and Enemy
      • Player now takes damage when hit by enemy projectiles
      • Enemies are able to take damage from player's shots
    • Menu
      • There is now a main menu with a loading screen that takes you to the game instead of waiting some amount of time with no confirmation
    • Bug Fixes
      • Player being unable to click buttons with their mouse have been fixed
      • Elevator collisions causing player to fall through map have been fixed

Week 7 Changes

  • Gameplay
    • Guns now do different amounts of damage appropriate to its type
      • EX: Sniper Rifle does more damage since it fires slower
      • This damage is applied to enemies to allow diversity in strategy 
    • Recoil / Screen shake has been added when the player fires a shot 
    • Player's weapons now have recoil animations when shooting
    • Enemies now spawn into the level instead of being placed manually in the scene.
  • Options
    • Options menu has been expanded to include Gameplay, Audio, and Controls
    • Allow players option to rebind their keys 

Week 8 Changes

  • Options
    • FOV and mouse sensitivity sliders work
    • Key bindings can be saved and reset back to default settings
    • Text boxes no longer use hard coded values for controls and will display properly

Beta Changes

  • Graphical Update
    • Bullet holes spawn whenever the player shoots a non-enemy surface
    • Blood splatters whenever an enemy dies
  • Audio Update
    • Various sound effects have been added and their volume can be adjusted in settings
  • Map Update
    • Two new floors have been added
    • A separate tutorial room has been added that can be accessed from the main menu
    • An additional condition has been created for opening doors 
      • New key condition added that requires player to collect a key before they can progress
  • Bug Fixes
    • Enemy health bars are now permanently within view for player and do not rotate
    • Duplicate key bindings have been addressed and will not happen
  • Enemies
    • Different enemy types exist, with varying health and damage

Week 10 Changes

  • Audio Update
    • Enemy shots now have sounds
    • New Audio Assistant (Vinny) communicates to the player via radio and gives instructions
    • Added additional sound effects for grabbing a new weapon, ammo, entering the level, and succeeding.
  • Visual Update
    • New 3D model for ammo refill stations
    • Added new particle effects for muzzle flashes, bullet trails, sparks when hitting walls, and bloody mists upon enemy death.
  • Enemy Update
    • Enemy bug fixes
  • Gameplay Update
    • Pause menu allows you to change your settings, including audio, gameplay, and control related options
    • Added additional way to unlock doors where you have to shoot targets before pressing a button to open the door.

Week 11 Changes

  • Visual Update
    • Added materials for walls and floors
    • Floor 1 has been remade to look more like a basement parking lot with cars
    • The targets from floor 2 have been changed to be more appropriately themed and make noise when hit
  • Map Update
    • Added additional room that will eventually serve as final room where players will encounter a boss fight
  • Added additional sound effects for:
    • Elevator
    • When low on time
    • When you win
    • When you lose
    • Main Menu music
    • Heartbeat when low on health
    • Background noise 
    • When you try to open a door by pressing a button but haven't met its requirement yet to open it
    • Added additional sound effect options in settings to adjust volume levels for different classifications of sound (voice, music, sound effects)

Week 12 Changes

  • Began work on final boss enemy who uses a shield to block bullets
  • Updated final room to include infinitely respawning enemies and cover
    • Added win screen that is accessible upon defeating final boss and interacting with the computer after grabbing the flash drive the boss drops
  • Updated room before final room to be more difficult
  • Updated enemies to be faster and deadlier with their weapons
  • Replaced enemy visuals with more humanoid models

Final Changes

  • Added Boss Health Bar that acts differently from regular enemy health bars
  • Added head shot mechanic
  • Enemies are animated and run towards and away from the player as they shoot them
  • Added delay to elevators to provide extra challenge
  • Fixed glitch with pause menu not working always
  • Added weapons to more rooms to pick up
  • Added kill count that shows up at end of game (win or lose) to show how many enemies you defeated.

StatusReleased
PlatformsHTML5
AuthorNavelDum
Made withUnity

Download

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v1.zip
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v2.zip 25 MB
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vProto.zip 24 MB
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w7.zip 24 MB
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W8.zip 24 MB
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Beta.zip 30 MB
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W10.zip 46 MB
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W11.zip 156 MB
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W12.zip 184 MB